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I Win, We All Lose

Comic published in Heavy Metal Magazine #278

Writer: RG Llarena
Artist: Gil Agudín

-Almost all of the process was done in Zbrush. Most of the modeling, texturing and rendering was done in Zbrush using a combination of Toon Shaders and render passes. Post-processing done in Manga Studio to add hand-drawn details, compositing and lettering.

-"I Win We All Lose" Teaser

-"I Win, We All Lose" 01-02

-"I Win, We All Lose" 01-02

-"I Win, We All Lose" 03-04

-"I Win, We All Lose" 03-04

-"Imperator Realitatem" Concept Art

-"Imperator Realitatem" Concept Art

-"I Win, We All Lose" Detail 01

-"I Win, We All Lose" Detail 01

-"I Win, We All Lose" Detail 02

-"I Win, We All Lose" Detail 02

-"I Win, We All Lose" Detail 03

-"I Win, We All Lose" Detail 03

-"I Win, We All Lose" Detail 04

-"I Win, We All Lose" Detail 04

-"I Win, We All Lose" Detail 05

-"I Win, We All Lose" Detail 05

-"I Win, We All Lose" Detail 06

-"I Win, We All Lose" Detail 06

-"I Win, We All Lose" Detail 07

-"I Win, We All Lose" Detail 07

-"I Win, We All Lose" Detail 08

-"I Win, We All Lose" Detail 08

-"I Win, We All Lose" Detail 09

-"I Win, We All Lose" Detail 09

-Here are several images with the breakdown of the process I have followed for each panel

-Here are several images with the breakdown of the process I have followed for each panel

Zbrush Comic Matcap Test

-Muse Concept Art

-Muse Concept Art